Hühnchen gehen hoch, Gewinne geht es
August 13, 2025 | 11:09 PM
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The magical world is in danger, the ancient evil has taken its roots and poisons everything around its nasty, not letting spirits into another world. Ken's brave girl - a conductor in the world of spirits, and her little cute companions intend to save this world. Not much courage, magic and perseverance will not hurt us. It looks like the adventure awaits us noble. Well, you are on the Jumnats_zone blog, I am Sanek Jum, and this is our cute fairy tale Kena: Bridge of Spirits.
Kena: Bridge of Spirits - a sweet fairy tale at night |Video review
To begin with, it is worth clarifying one simple thing - Ken is a debut game from an unknown Ember Lab studio, and only fourteen people made the game. Previously, this studio was engaged only in various promotional videos, and they do not have experience in creating games, from the word completely. And therefore, I sincerely want to ask to be more favorable to the game. I was ready to close my eyes to a lot. Looking ahead, I will say that I liked the game more than not. And I am ready to forgive the game many flaws. The game turned out to be solid, but not without roughness, as without them, without them could not, but about everything in order.
And so, at the head of all adventures, there is always a plot. By tradition, I will try to reveal the essence, without spoilers. The plot we have turned out to be uncomplicated. Ken - conductor in the world of spirits. Helps delayed spirits, find the way to another world. Its path lies through the old village to the ancient temple. Looking along the way to the village, she sees that the mysterious evil settled here, entangled everything with roots and tortures local spirits. Naturally, our heroine could not pass by such arbitrariness, and she decides to help local suffering spirits. This is the whole essence of the plot tie. More and do not need for a cute Disney fairy tale, which Ken is. It is felt in everything, not only in the plot, but also in the visual series. We must pay tribute, the game looks with dignity, right at the level, you can’t say that this is a game from the independent development segment, almost Indie project. This game is a living example of the fact that the cartoon style is not a hindrance for good graphics in games. As one of the Pixar cartoons, everything is very at the level. From here we can conclude that the game for children and cartoon is not good for it. But this is not so. Well, that is, yes, she is cartoony and adolescence children will be delighted with her, but the game has not become worse, and it will be pleasant to spend a dozen or two hours, even an adult. After a couple of hours in the game, you do not cease to be surprised that it seems that the game is like a cartoon, but this cartoon is full of details. If you look at Ken, during the battle, you can even notice how the beatings remain on it.
And this is only one example. I Betzino Casino review have nothing to find fault with the graphic component. Kena is an abstract in detail, moves smoothly, all abilities are interestingly implemented. But the point here is actually different. Behind all the beautiful “whistle stamping”, not measured timings and too large hit boxes are hidden. From which when playing at the highest level of complexity, I constantly came across injustices in battle. This is especially visible during "bossfights". When you are already used to managing, and you know how to control the character, you begin to pay attention even to the nuances that last a split second. With experience, you begin to notice even their. Most of all they gave me problems, moments with hitboxes, when it is visually clear that you managed to leave the defeat zone, but the game thinks differently and counts the result in the boss. A couple of times I have a noble from this. In fact, there are much more such trifles. Take the same window for the parry, which is extremely difficult to get used to due to the slowly developing animation of the magic ball, which, as it were, plays the role of the block, I have passed most of the game, and could not get used to the taims, only to the end of the game more or less began to get used to it.
Yes, these are just those roughnesses, without which. But you can not encounter them. It is enough to play at a slight level of complexity, or even on average. But in this case, do not expect a challenge from the game. At medium light levels, the game turns into that very fairy tale for the evening before bedtime. In the classic game of a fermentation, the time of the first Sony consoles. And you can even play for a chila. Take a walk on local locations, discover all secrets and secrets, find all hidden chests or solve riddles, plunge into this big adventure and find all the nasads on the map. For lovers of meticulous passage, there will be where to turn around and, what to explore.
Tleneshi are the very cute companions of Kene, whom we will collect gradually as we pass the plot. I called them "capithens" very much they reminded me. Tleneshi are local inhabitants, they really fell in love with Ken, and Ken fell in love with them. Moreover, Kena constantly finds them in all the secluded corners of this world, and pulls them out of various inaccessible places, of which they would not get out without the help of Ken. They, in turn, are everywhere and help Ken in everything. With their help, Ken interacts with the outside world, solves riddles, presses on remote levers and so on. They can also help Kene in battle, stun the enemy for a short time, or interrupt the attack. And they can even gather in a kind of cloud, for a long time and attack enemies, or cleanse the terrain from the filth, under the leadership of Ken. In the future, more interactions associated with them will open. The more you found the mushrooms, the stronger Ken is pumped. All hidden talents, both Kena and Assets, open during the pumping of Kenya skills.
Of course, there is also a progression system in the game, in the form of pumping active Kena skills. All pumping is divided into four sections. Close battle - everything is clear here, beat yourself with a wand, and that's it. Attacks are divided into two types: fast and slow attack. Combine attacks get combinations. Far battle-over time, Kena has a bow in the arsenal, with the help of it it is fun to shoot enemies, even Slow was lifted. We use onions not only in battle, but also to solve visual mysteries. Nasal (yes they can be used in battle and therefore they were given a couple of talents in the development branch) and a magic bomb. What a magic bomb? One of the skills that will open to you as you go through the game. Using a bomb, you can damage enemies, slow down enemies, and also activate some elements of visual mysteries.
Of course, these are not full -fledged development branches as in other role -playing games, but it is present and it is already pleasant. The game, in which the whole adventure will take you about 15 hours, and not the widest pool of enemies, as if not a long progression system. Skills open gradually, and this is already diversity so that you do not get bored. The fact that the developers offer us enough to maintain an interest in the game. Another thing is whether you learn to deftly combine this in battle, it already depends on the player. From myself, it only remains to recommend experimenting with abilities and using all the accessible skill spectrum. So it will be more fun, and more practical, and more beautiful. The battles are much more dynamic if you keep up and shoot from onions, and use magic, rather than stupidly jam enemies with one attack. But even at the same time, if you do not want to do this, you can just jam, just dodge strong attacks.
Nevertheless, it is worthwhile to understand that the game, although it looks like Souls Like with his fighting, is not such. For all the passage of the game at a high level of complexity, I encountered problems only on three bosses (which are about 15 types here), well, the last boss is something incredibly long. The fight with him is not a fight with an opponent, but with its nerves, it seems to me here a little was too far -free. Yes, and in general, the closer I got to the end, the stronger I wanted to complete the adventure, but the game did not let me go, opening all new borders of the card before me.
I can't say that the game is pampering directly to the variety of biomes. In principle, different parts of the card are not much different from each other. The game just shows that the developers were inspired by oriental motifs. Asian culture here literally every corner is impregnated here. The streets of the villages are lit by paper lanterns, the dwellings of the inhabitants are traditional Chinese houses with bent roofs, and there are guiding stones with hieroglyphs at the crossroads. Even some bosses look like they came here from some Chinese fairy tale, like Mulan. The description of the game states that the game has an open world, but this is not much wrong. Well, how would there be where to take a walk and look for secret paths leading to the depths of the ancient caves and all that, but this is not a full -fledged open world. This is a network of compactly folded corridors that are added up in a labyrinth competently extinct from a geometric point of view. Only one location makes it clear that it is open to free research is the center of the village. On the rest of the locations, you will not be much to move away from the paths conceived by the developers.
But this game gives the most forgotten feeling of lamp, long forgotten in childhood. The whole adventure turned out to be so lamp and cool that the soul is already happy. That's just, even though in the game you can and should be done by backing and the study of all corners of the available area, I missed a lot. For there is no motivation in this, except how, to find another funny hat for nasal. For some reason, this was not enough for me to stay in the game for longer than 15 hours, perhaps this is affected by my age, I would be younger if I would probably find all the funny hats in this game. And so the game as a whole is held without it. This is soon like a pleasant bonus for those who want to stay longer in this magical world for a longer.
Ken is a fabulous adventure inspired by such projects as Zelda or even Horizon. Well, I don’t know, for some reason I did not leave the feeling that it was the younger sister of Horizon Zero Dawn, only mechanical dinosaurs are not here, and the plot is more fabulous. I would characterize this game as a budget, but a very worthy solution for those who love mental fairy tales at night. Not without their problems, unequivocally, but taking into account the fact that this is a debut project for children from Ember Lab, consisting of only fourteen people, this is a great success. It can be seen that the guys took the very best that they could and invested it in their game. This is a great game for those who want to spend several evenings in it before bedtime, enjoying a living animation, a good plot, mimic creatures, and the spirit of magic and magic. Great fairy tale at night. But if you came here for harsh trials, most likely you will be disappointed with an unbalanced fighter in the game, and dishonest bosses at a greater level of complexity. Despite this, Ken is a product that is definitely worthy of attention for all adventure lovers.
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